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| Tema: CGCOOKIE - INTRODUCTION TO RETOPOLOGY Lun Mayo 01, 2017 9:06 pm | |
| CGCOOKIE - INTRODUCTION TO RETOPOLOGY
CGCOOKIE - INTRODUCTION TO RETOPOLOGY
As modern workflows have incorporated more sculpting, the previous techniques of box-modeling and poly-modeling have seen less use. In place of these older workflows is a new synergy between artistically-driven sculpting and technically-minded poly-modeling, through a process known as Retopology.
Retopology is the act of recreating an existing surface with more optimal geometry. A common use-case is creating a clean, quad-based mesh for animation, but it's also used for most any final object that needs textured, animated, or otherwise manipulated in a way that sculpted meshes are not conducive to. http://rapidgator.net/file/17f826e1ed07f181744f49d0627c26c5/m92hk.CGCOOKIE.INTRODUCTION.TO.RETOPOLOGY03.2017.part1.rar.html http://rapidgator.net/file/a057a843c142a3c8e333f64256a7c38e/m92hk.CGCOOKIE.INTRODUCTION.TO.RETOPOLOGY03.2017.part2.rar.html http://alfafile.net/file/kQTJ/m92hk.CGCOOKIE.INTRODUCTION.TO.RETOPOLOGY03.2017.part1.rar http://alfafile.net/file/kQYf/m92hk.CGCOOKIE.INTRODUCTION.TO.RETOPOLOGY03.2017.part2.rar |
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