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 Solid Angle Maya To Arnold 2.0.2.3 for Maya 2016-2018

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Solid Angle Maya To Arnold 2.0.2.3 for Maya 2016-2018 Empty
MensajeTema: Solid Angle Maya To Arnold 2.0.2.3 for Maya 2016-2018   Solid Angle Maya To Arnold 2.0.2.3 for Maya 2016-2018 EmptySáb Oct 21, 2017 6:49 pm

Solid Angle Maya To Arnold 2.0.2.3 for Maya 2016-2018
Solid Angle Maya To Arnold 2.0.2.3 for Maya 2016-2018 Image


Solid Angle Maya To Arnold 2.0.2.3 for Maya 2016-2018 | macos | 135 MB


Solid Angle has released version 2.0.2.3 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface.



MtoA is now shipping with the Arnold 5.0.1.4 core.
Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.
Defer the creation of geometry at render time with the Stand-in placeholder nodes.
Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
XGen integration.
Texturable geometric lights.
Deep EXR.
Rendering of curves.
Mac OS X 10.8 and later

Solid Angle Maya To Arnold 2.0.2.3 for Maya 2016-2018 170_1
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