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Introduction to  Arduino: Creating Interactive Projects 524ab0060e20f18adf3e6f04c179ac4a

Introduction to Arduino: Creating Interactive Projects
Duration: 51m | .MP4 1280x720, 24 fps(r) | AAC, 48000 Hz, 2ch | 362 MB
Genre: eLearning | Language: English
When designer Massimo Banzi created the Arduino in 2005, he had no idea that his tiny, open-source microcontroller would spark a revolution.

Today, thousands of non-engineers have created amazing projects, interactive experiments, and clever fixes using this simple piece of hardware.

In this Skillshare class, Mark Frauenfelder, founder of Boing Boing and MAKE magazine, shows you how to get started with a few simple Arduino projects, giving you the confidence and skill to begin experimenting with projects on your own!

No knowledge of programming, engineering, or electronics is necessary, and everyone is welcome. The class focuses on hardware to get you using the board right away.

The best way to learn is by doing, and the best way to dream is to dream big. Use this class to kick off your Arduino skills. Join the DIY revolution.

What You'll Do

In one hour, Mark guides you through the Arduino hardware components, software installation, and five beginner-level experiments.

Introduction. Get acquainted with the Arduino, research fascinating projects, and gather materials for getting started.
Installation. Follow a clear, step-by-step demonstration to install, connect, and configure your Arduino.
Experiments I. Try out three simple projects that let you explore how different inputs affect blinking-light outputs.
Experiments II. Experiment with motion and sound outputs using a servo motor and tiny simple speaker.
Creative Projects. Research ways to develop more projects that make your day a little easier, interesting, or fun.

What You'll Make

Deliverable. Set up 5 simple Arduino experiments using light, motion, and sound outputs, and share your success in the discussion and community forums.
Brief. Learn by doing, following Mark's step-by-step instructions and jumping directly into working with Arduino hardware and electrical components. Make minor modifications to programming, lights, and more to study the effects of inputs on outputs, and build a skills foundation for creating exciting future projects using Arduino.
Specs. Share your experiments in the way that makes the most sense for others to learn and share feedback. Consider drawings, diagrams, descriptions, photographs, videos, or code.

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