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| Tema: FlippedNormals - Creating a Realistic Ocean in UE4 Miér Dic 09, 2020 1:09 am | |
| FlippedNormals - Creating a Realistic Ocean in UE4 Duration: 7h 4m | .MP4 1920x1080, 30 fps(r) | AAC, 48000Hz, 2ch | 5.98 GB Genre: eLearning | Language: English Let's open the floodgates for Game Art Effects! In this series, you'll be introduced to the fundamentals of using dynamic materials and particles to bring your environments to life, in this case with water and ocean effects. The first half of this series features a full walkthrough of building elements of an ocean shader both in a stylized and realistic fashion. The second half consists of building the elements of particle material systems and showing how to use dynamic features of particles in Unreal Engine to create an artistic performance with your effects. Software Maya, Photoshop, UE4, ZBrush DOWNLOAD: - Citación :
https://rapidgator.net/file/c6380d32781b413f4a36f649af5f398e/d9ucr.FlippedNormals..Creating.a.Realistic.Ocean.in.UE4.part1.rar.html https://rapidgator.net/file/24acded892c49166354a34dda34d641e/d9ucr.FlippedNormals..Creating.a.Realistic.Ocean.in.UE4.part2.rar.html
https://nitroflare.com/view/80EC699999365D8/d9ucr.FlippedNormals..Creating.a.Realistic.Ocean.in.UE4.part1.rar https://nitroflare.com/view/36ABEE6BAA72D22/d9ucr.FlippedNormals..Creating.a.Realistic.Ocean.in.UE4.part2.rar
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