Agile Project Management: Requirements,Planning And Tracking
Last updated 9/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 517.76 MB | Duration: 2h 3m
Learn about User Stories, Backlog management, Planning Poker, Story points and Velocity,Burn up and Burn down charts
What you'll learn
Handling Requirements in Agile Projects
Planning Techniques in Agile Projects
User Stories Technique
Planning Poker and Story points
Product Owner Role
Product Backlog Management
Agile Release Planning
Sprint Planning
Tracking Agile Projects
Requirements
None
Description
What are the criteria for the success of any software project?Is it delivering before the deadline? Or delivering all the requested features?What if we delivered all the requested features, before the deadline but no one used this software?The main criteria of success are to deliver value to the client, solving a problem or fulfilling a need.But how can we deliver value while the requirements are changing constantly and also the plan?That's why we need to work agile, we need to experiment a lot and validate step by step until we fulfill the client's need.And that's what you will learn in this courseWe will cover how to handle changing requirements in agile projects and how to validate those requirements frequently and how to adapt the plan according to the market changes and to customer feedback.And here is the Agenda of the course:Introduction to AgileThe Product Owner RoleHandling RequirementsThe BacklogDefinition of DoneUser StoriesPlanning and TrackingEstimation and Planning PokerVelocityPlanning LevelsRelease Planning and TrackingSprint Planning and Tracking
Overview
Section 1: Introduction
Lecture 1 Course Objectives and Agenda
Lecture 2 What is Agile ?
Lecture 3 Agile Mindset
Lecture 4 Agile Methodologies
Lecture 5 Agile Project Big Picture
Lecture 6 Takeaways
Section 2: The Product Owner Role
Lecture 7 Agile Teams
Lecture 8 The Product Owner Role
Lecture 9 Takeaways
Section 3: Requirements
Lecture 10 The Backlog
Lecture 11 Definition of Done
Lecture 12 User Story Writing Technique
Lecture 13 User Stories
Lecture 14 User Stories Examples
Lecture 15 User Stories Samples
Lecture 16 Takeaways
Section 4: Agile Planning Overview
Lecture 17 Agile Planning
Lecture 18 Estimation and uncertainity
Section 5: Estimation
Lecture 19 Estimation Techniques
Lecture 20 Story Points
Lecture 21 Planning Poker Technique
Section 6: Release Planning and Tracking
Lecture 22 Release Planning
Lecture 23 Velocity
Lecture 24 Tracking Team's Velocity
Section 7: Sprint Planning and Tracking
Lecture 25 Sprint Planning
Lecture 26 Tracking Sprint Progress
Section 8: Final Exam
Section 9: Bonus : Agile Manifesto
Lecture 27 Agile Manifesto
Section 10: Bonus : Scrum Overview
Lecture 28 Scrum
Lecture 29 The Sprint
Lecture 30 Scrum Events
Product Owners,Project Managers who want to work in Agile Projects,Developers who work in Agile Projects,Testers who work in Agile Projects,Those who want to switch their career to Product Owner,Scrum Masters,Those who want to switch their career to Scrum Master
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