Engineering And Product Collaboration
Published 10/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.11 GB | Duration: 1h 10m
Learn how amazing software products are made through cross-functional collaboration.
What you'll learn
Understand the composition, purpose and roles within cross-functional teams in modern technology companies.
Be able to collaboratively plan, build, release and iterate on software by harnessing the natural tension between product and engineering.
Gain insight into how to balance short-term and long-term needs, such as being early to market versus managing risk and technical debt.
Learn the mechanisms to incorporate a culture of transparency, sharing and feedback within a team.
Requirements
There's no formal experience needed. However, some idea or experience of what it's like to be a software engineer or product manager in industry is a bonus.
Description
Have you ever wondered how to make your team more effective, efficient and fun? Look no further. Let's ship!Learn how software companies create world-leading products through collaboration, and then take those techniques away and apply them to your own work and team.Here's what we'll cover:We'll learn how collaboration between product and engineering creates amazing software. How exactly are teams structured in order to create the software that we use today? We'll see how there is no lone genius doing all of the work. Instead, it's collaboration between a multitude of people. We'll be focussing specifically on product management and software engineering.We'll discover how cross-functional teams are composed, and what everyone's roles and responsibilities are. We'll look inside and outside of the team and see who does what and when. We'll also see how a natural tension between everyone on the team can lead to better results.We'll look at the process of planning, prioritising, building, shipping and iterating. At each of these stages, we'll learn the key things to do in order to make sure your team is staying lean and focussing on what matters.Next, we'll dig deep into common software engineering frustrations. Technical debt, proposing technical projects, and feature factories: we've got them covered! We'll think about solutions for tackling each of these.Then, we'll explore common product management frustrations. Why are the developers so slow? Why are big bang launches a bad idea? We'll explore deeper.We'll explore routines for healthy and productive teams. This covers everything from stand-ups to milestone planning to retrospectives. We'll provide you the toolkit to sharpen up your team.If you're a complete beginner, or haven't got your first job in industry yet, then that's no problem. Learning about the ways in which we think about planning, prioritising and building software will help you out in your studies and make sure you're on the front foot for the future.
Overview
Section 1: Welcome
Lecture 1 Welcome to the course!
Lecture 2 Collaboration creates amazing software
Lecture 3 An important principle
Lecture 4 Exercise: your strengths and weaknesses
Section 2: The composition of a cross-functional team
Lecture 5 The cross-functional team
Lecture 6 Outside of the team
Lecture 7 Trifectas and tension
Lecture 8 Different genre, different orchestra
Section 3: A simple matter of shipping software
Lecture 9 Backlogs, roadmaps and north stars
Lecture 10 Feedback loops and agile
Lecture 11 Prioritisation
Lecture 12 From nothing to something: generating ideas
Lecture 13 Prototyping and experimentation
Lecture 14 Building and shipping
Lecture 15 Measuring and observation
Lecture 16 Exercise: audit your team's processes
Section 4: Common Engineering frustrations and how to tackle them
Lecture 17 Introduction to engineering frustrations
Lecture 18 Technical debt
Lecture 19 Getting buy-in for technical projects
Lecture 20 Feature factories
Lecture 21 Exercise: Diving deeper into feature factories
Section 5: Common Product frustrations and how to tackle them
Lecture 22 Engineering is too slow!
Lecture 23 Big bang launches
Lecture 24 Exercise: reverse engineer a product launch
Section 6: Routines for healthy teams
Lecture 25 Stand-ups
Lecture 26 Backlog grooming and estimation
Lecture 27 Milestones
Lecture 28 Retrospectives and implementing feedback
Lecture 29 Go and implement these techniques with your team!
Section 7: Conclusion
Lecture 30 Additional resources
Lecture 31 Thank you!
New to mid-level product managers, software engineers and engineering managers/team leads. Additionally, anyone aspiring to work in technology will learn a lot about how we all get things done.
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